I'll
start off by pointing out the good parts to Warwind. There's some nice artwork concerning
the character's faces, presented on the menu-bar, Warcraft style. You also get
"taverns" and the like, where enspired street-bums come to join your ranks.
That's where it stops. There is some inovative ideas, but they are just not done well
enough. You can have some sort of "Formation Patrol", but it is too hard to get
it working to be of any use. And since you can only have a limited number of units doing
the patrol, they get whipped when they find something anyway.
Any
vehicle that you build needs a unit to move. Realistic, maybe, but if you trundle over to
the enemy base, and get all your troops to pour out, when you get whiped you lose your expensive
vehicles because they cant move. Also, imagine you have one vehicle. It's pretty big. Now,
divide the map up into squares the size of the Vehicle. it takes one of these squares to
turn 45 degrees. that is shocking. And since they never seem to reverse, you get all your
Vehicles stuck in your base trying to get out.
Every
side has the same buildings, with different artwork, and different names. Therefore the
manual has stuff like this "Now, build your House/Home/Dwelling/Hut/Shack to house
your units" It may make sense when you read it, but you dont know which name applies
to your side, so the manual is pretty useless if you are going to use it.
The
artwork is pretty bog-standard, but not terrible. There are some nice rendered pics of
your guys before and after missions, and you also get to carry some men over into the next
mission.
All
in all, you'd be better off getting Warcraft if you like this thing (It's cheap, and
virtually the same), but if you want to do it in style, get Total Annihilation.
Reviewed
by |
Axeman |
Review
Date |
11th
December 1998 |
Copyright |
©
Axeman 1998 |
Thank you
Axeman for this review!
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